On the AR vs VR Debate
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- Category: Visions
- Last Updated: 16 January 2017
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As I see the AR and VR markets growing, and different bigger vendors and venture capital goes into creating the evolution into this new (but as some see it, old) potential of changing what we see,
there is an importance of seeing past what people have thought AR and VR to be in the past. Particularly how currently, even if innovative in game-markets and consumerist markets, they are a bit caught up in just extending the current trends in mobile app style GUIs, and overlay / help interfaces, coloring of what is seen, outlining, and adding information in a 2D or 3D fashion, yet very rudimentary compared to where it could be going in the time ahead.
What if one could imagine AR as a filter, not an overlay engine but a filter of actual reality perceived?
What is needed is the computing power to real time observe one's surroundings by depthmeasuring and camera technologies, sensor technologies, to construct a 3D model on the fly, which would require more than what current cellphones are capable of delivering of computing power, and also would need to far supersede today's somewhat quirky bulky big glasses, and frankly, even if many like it, many do not fancy walking around with their cellphone attached in front of their eyes, we need something far less intrusive for daily outdoor operation in AR space.
The real time 2much2process model which represent "reality" as perceived, would be as a surface, think today's HTML5 for web, tomorrow actual reality in it's full set of depth and color, material detection, heat detection, sensory inputs as wind, humidity, weather, every possible sensory input, it would be as a canvas that could be modified and / or extended in any thinkable way, to make it out throught the filtering and reconstruction into the wearers / users perception. Innovation on implants and other ways of programming the visual cortex directly are also going on, but there has to be a far greater detail of real time reconstruction for the real "magic" of AR and VR will be understood and seen, my 2 cents.
Key thoughts for innovation: Reality as a canvas, modification of reality (edit in/out), nontangible objects, hence easily disposable. You can add to that the potential of controlling possibility to sense, like limitation of movement of physical bodyparts, in a way to near a possible way of being able to actually touch virtual objects, too.
Just another idea rant from just another visionary.
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